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vkd3d-shader/hlsl: Implement asfloat().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
3f90a0e671
commit
87037d3748
Notes:
Alexandre Julliard
2023-05-02 22:26:34 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/190
@@ -2508,6 +2508,29 @@ static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
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return hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
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}
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static bool intrinsic_asfloat(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_type *data_type;
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data_type = params->args[0]->data_type;
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if (data_type->base_type == HLSL_TYPE_BOOL || data_type->base_type == HLSL_TYPE_DOUBLE)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, data_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong argument type of asfloat(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
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string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_FLOAT);
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operands[0] = params->args[0];
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return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
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}
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static bool intrinsic_asuint(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@@ -3461,6 +3484,7 @@ intrinsic_functions[] =
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{"abs", 1, true, intrinsic_abs},
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{"all", 1, true, intrinsic_all},
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{"any", 1, true, intrinsic_any},
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{"asfloat", 1, true, intrinsic_asfloat},
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{"asuint", -1, true, intrinsic_asuint},
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{"clamp", 3, true, intrinsic_clamp},
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{"cos", 1, true, intrinsic_cos},
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