tests: Test for common type conversion for element-wise intrinsics.

Some intrinsics have different rules for the allowed data types than
expressions:

- Vectors and matrices at the same time are not allowed, regardless of
  their dimensions. Even if they have the same number of components.

- Any combination of matrices is always allowed, even those when no
  matrix fits inside another, e.g.:
  float2x3 is compatible with float3x2, resulting in float 2x2.
  The common data type is the min on each dimension.

This is the case for max, pow, ldexp, clamp and smoothstep; which suggest that
it is the case for all intrinsics where the operation is applied element-wise.

Tests for mul() are also added as a counter-example where the operation
is not element-wise.
This commit is contained in:
Francisco Casas
2022-11-07 11:54:11 -03:00
committed by Alexandre Julliard
parent a7bb5a0835
commit 86c35fc79d
Notes: Alexandre Julliard 2023-01-11 22:39:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/53
6 changed files with 165 additions and 0 deletions

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@@ -8,3 +8,29 @@ float4 main(uniform float4 u) : sv_target
uniform 0 float4 0.4 0.8 2.5 2.0
draw quad
probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
[pixel shader todo]
float4 main() : sv_target
{
float2x3 a = {1, 2, 3, 4, 5, 6};
float3x2 b = {6, 5, 4, 3, 2, 1};
float2x2 r = pow(a, b);
return float4(r);
}
[test]
todo draw quad
todo probe all rgba (1.0, 32.0, 256.0, 125.0)
[pixel shader fail todo]
float4 main() : sv_target
{
float2x2 a = {1, 2, 3, 4};
float4 b = {1, 2, 3, 4};
pow(a, b);
return 0;
}