vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-17 17:59:31 +02:00
committed by Alexandre Julliard
parent 8e46f5ebf6
commit 86b4c8c9de

View File

@@ -1982,13 +1982,13 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return compiler; return compiler;
} }
static enum vkd3d_shader_target vkd3d_dxbc_compiler_get_target(struct vkd3d_dxbc_compiler *compiler) static enum vkd3d_shader_target vkd3d_dxbc_compiler_get_target(const struct vkd3d_dxbc_compiler *compiler)
{ {
const struct vkd3d_shader_compile_arguments *args = compiler->compile_args; const struct vkd3d_shader_compile_arguments *args = compiler->compile_args;
return args ? args->target : VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0; return args ? args->target : VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
} }
static bool vkd3d_dxbc_compiler_check_shader_visibility(struct vkd3d_dxbc_compiler *compiler, static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_visibility visibility) enum vkd3d_shader_visibility visibility)
{ {
switch (visibility) switch (visibility)
@@ -2012,7 +2012,7 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(struct vkd3d_dxbc_compil
} }
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer( static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg)
{ {
unsigned int reg_idx = reg->idx[0].offset; unsigned int reg_idx = reg->idx[0].offset;
unsigned int i; unsigned int i;
@@ -2362,7 +2362,7 @@ struct vkd3d_shader_register_info
unsigned int structure_stride; unsigned int structure_stride;
}; };
static bool vkd3d_dxbc_compiler_get_register_info(struct vkd3d_dxbc_compiler *compiler, static bool vkd3d_dxbc_compiler_get_register_info(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info) const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{ {
struct vkd3d_symbol reg_symbol, *symbol; struct vkd3d_symbol reg_symbol, *symbol;
@@ -3044,7 +3044,7 @@ vkd3d_register_builtins[] =
}; };
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval( static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval) const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
{ {
enum vkd3d_shader_target target; enum vkd3d_shader_target target;
unsigned int i; unsigned int i;
@@ -3080,7 +3080,7 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
return NULL; return NULL;
} }
static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(struct vkd3d_dxbc_compiler *compiler, static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval) enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval)
{ {
const struct vkd3d_spirv_builtin *builtin; const struct vkd3d_spirv_builtin *builtin;
@@ -3293,7 +3293,7 @@ static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
return register_idx; return register_idx;
} }
static unsigned int get_shader_output_swizzle(struct vkd3d_dxbc_compiler *compiler, static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *compiler,
unsigned int register_idx) unsigned int register_idx)
{ {
const struct vkd3d_shader_compile_arguments *compile_args; const struct vkd3d_shader_compile_arguments *compile_args;