vkd3d-shader: Describe the resource data types of samplers as NONE.

It used to be UINT before, but it doesn't make any sense.
This commit is contained in:
Giovanni Mascellani
2025-03-28 11:36:33 +01:00
committed by Henri Verbeet
parent f02ea94c42
commit 869e6ef583
Notes: Henri Verbeet 2025-04-16 16:52:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1447
2 changed files with 13 additions and 2 deletions

View File

@@ -2076,6 +2076,11 @@ enum vkd3d_shader_resource_type
*/
enum vkd3d_shader_resource_data_type
{
/**
* The descriptor has no relevant data type. This value is returned for
* samplers. \since 1.16
*/
VKD3D_SHADER_RESOURCE_DATA_NONE = 0x0,
/** Unsigned normalized integer. */
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
/** Signed normalized integer. */