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vkd3d-shader: Describe the resource data types of samplers as NONE.
It used to be UINT before, but it doesn't make any sense.
This commit is contained in:
committed by
Henri Verbeet
parent
f02ea94c42
commit
869e6ef583
Notes:
Henri Verbeet
2025-04-16 16:52:04 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1447
@@ -2076,6 +2076,11 @@ enum vkd3d_shader_resource_type
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*/
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enum vkd3d_shader_resource_data_type
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{
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/**
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* The descriptor has no relevant data type. This value is returned for
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* samplers. \since 1.16
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*/
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VKD3D_SHADER_RESOURCE_DATA_NONE = 0x0,
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/** Unsigned normalized integer. */
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VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
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/** Signed normalized integer. */
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