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vkd3d: Avoid using VkCopyDescriptorSet.
VkCopyDescriptorSet may result in the CPU reading GPU memory then writing GPU memory. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1983,98 +1983,11 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
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return true;
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return true;
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}
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}
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static void d3d12_command_list_copy_descriptors(struct d3d12_command_list *list,
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const struct vkd3d_pipeline_bindings *bindings, VkDescriptorSet src_set)
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{
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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const struct d3d12_root_descriptor_table *descriptor_table;
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const struct d3d12_root_descriptor_table_range *range;
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VkDevice vk_device = list->device->vk_device;
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VkCopyDescriptorSet *descriptor_copies;
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unsigned int copy_descriptor_count;
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unsigned int i, j, k, count;
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unsigned int idx;
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count = 0;
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for (i = 0; i < root_signature->parameter_count; ++i)
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{
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if (root_signature->parameters[i].parameter_type != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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continue;
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if (bindings->descriptor_table_dirty_mask & ((uint64_t)1 << i))
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continue;
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descriptor_table = &root_signature->parameters[i].u.descriptor_table;
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for (j = 0; j < descriptor_table->range_count; ++j)
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{
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range = &descriptor_table->ranges[j];
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switch (range->descriptor_magic)
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{
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case VKD3D_DESCRIPTOR_MAGIC_SRV:
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case VKD3D_DESCRIPTOR_MAGIC_UAV:
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count += 2 * range->descriptor_count;
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break;
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default:
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++count;
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break;
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}
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}
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}
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if (!count)
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return;
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if (!(descriptor_copies = vkd3d_calloc(count, sizeof(*descriptor_copies))))
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return;
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idx = 0;
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for (i = 0; i < root_signature->parameter_count; ++i)
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{
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if (root_signature->parameters[i].parameter_type != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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continue;
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if (bindings->descriptor_table_dirty_mask & ((uint64_t)1 << i))
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continue;
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descriptor_table = &root_signature->parameters[i].u.descriptor_table;
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for (j = 0; j < descriptor_table->range_count; ++j)
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{
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range = &descriptor_table->ranges[j];
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if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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|| range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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copy_descriptor_count = 2 * range->descriptor_count;
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else
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copy_descriptor_count = 1;
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for (k = 0; k < copy_descriptor_count; ++k)
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{
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descriptor_copies[idx].sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
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descriptor_copies[idx].pNext = NULL;
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descriptor_copies[idx].srcSet = src_set;
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descriptor_copies[idx].srcBinding = range->binding + k;
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descriptor_copies[idx].srcArrayElement = 0;
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descriptor_copies[idx].dstSet = bindings->descriptor_set;
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descriptor_copies[idx].dstBinding = range->binding + k;
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descriptor_copies[idx].dstArrayElement = 0;
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if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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|| range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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descriptor_copies[idx].descriptorCount = 1;
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else
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descriptor_copies[idx].descriptorCount = range->descriptor_count;
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++idx;
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}
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}
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}
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assert(count == idx);
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VK_CALL(vkUpdateDescriptorSets(vk_device, 0, NULL, count, descriptor_copies));
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vkd3d_free(descriptor_copies);
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}
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static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *list,
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static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *list,
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VkPipelineBindPoint bind_point)
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VkPipelineBindPoint bind_point)
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{
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{
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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VkDescriptorSet previous_descriptor_set = bindings->descriptor_set;
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if (bindings->descriptor_set && !bindings->in_use)
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if (bindings->descriptor_set && !bindings->in_use)
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return;
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return;
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@ -2095,10 +2008,8 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
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root_signature->vk_set_layout);
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root_signature->vk_set_layout);
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bindings->in_use = false;
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bindings->in_use = false;
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bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask;
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bindings->push_descriptor_dirty_mask |= bindings->push_descriptor_active_mask;
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bindings->push_descriptor_dirty_mask |= bindings->push_descriptor_active_mask;
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if (previous_descriptor_set)
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d3d12_command_list_copy_descriptors(list, bindings, previous_descriptor_set);
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}
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}
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static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_descriptor_write,
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static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_descriptor_write,
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@ -2193,6 +2104,12 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
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if (!descriptor_count)
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if (!descriptor_count)
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return;
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return;
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if (!(descriptor = d3d12_desc_from_gpu_handle(base_descriptor)))
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{
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WARN("Descriptor table %u is not set.\n", index);
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return;
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}
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if (!(descriptor_writes = vkd3d_calloc(descriptor_count, sizeof(*descriptor_writes))))
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if (!(descriptor_writes = vkd3d_calloc(descriptor_count, sizeof(*descriptor_writes))))
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return;
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return;
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if (!(image_infos = vkd3d_calloc(descriptor_count, sizeof(*image_infos))))
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if (!(image_infos = vkd3d_calloc(descriptor_count, sizeof(*image_infos))))
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@ -2201,8 +2118,6 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
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return;
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return;
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}
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}
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descriptor = d3d12_desc_from_gpu_handle(base_descriptor);
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descriptor_count = 0;
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descriptor_count = 0;
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current_descriptor_write = descriptor_writes;
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current_descriptor_write = descriptor_writes;
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current_image_info = image_infos;
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current_image_info = image_infos;
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@ -3329,6 +3244,7 @@ static void d3d12_command_list_set_root_signature(struct d3d12_command_list *lis
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bindings->root_signature = root_signature;
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bindings->root_signature = root_signature;
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bindings->descriptor_set = VK_NULL_HANDLE;
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bindings->descriptor_set = VK_NULL_HANDLE;
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bindings->descriptor_table_active_mask = 0;
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bindings->push_descriptor_active_mask = 0;
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bindings->push_descriptor_active_mask = 0;
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}
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}
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@ -3365,6 +3281,7 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
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assert(index < ARRAY_SIZE(bindings->descriptor_tables));
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assert(index < ARRAY_SIZE(bindings->descriptor_tables));
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bindings->descriptor_tables[index] = base_descriptor;
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bindings->descriptor_tables[index] = base_descriptor;
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bindings->descriptor_table_dirty_mask |= (uint64_t)1 << index;
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bindings->descriptor_table_dirty_mask |= (uint64_t)1 << index;
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bindings->descriptor_table_active_mask |= (uint64_t)1 << index;
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}
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList *iface,
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@ -661,6 +661,7 @@ struct vkd3d_pipeline_bindings
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D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
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D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
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uint64_t descriptor_table_dirty_mask;
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uint64_t descriptor_table_dirty_mask;
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uint64_t descriptor_table_active_mask;
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VkBufferView vk_uav_counter_views[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS];
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VkBufferView vk_uav_counter_views[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS];
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uint8_t uav_counter_dirty_mask;
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uint8_t uav_counter_dirty_mask;
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