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vkd3d-shader/ir: Record the control flow type in the program.
This commit is contained in:
committed by
Henri Verbeet
parent
dcee148b1a
commit
866f138875
Notes:
Henri Verbeet
2024-09-12 18:56:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1061
@@ -74,7 +74,7 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
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}
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve)
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type)
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{
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memset(program, 0, sizeof(*program));
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@@ -96,6 +96,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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}
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program->shader_version = *version;
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program->cf_type = cf_type;
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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@@ -2803,6 +2804,8 @@ static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsi
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struct cf_flattener flattener = {.program = program};
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enum vkd3d_result result;
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VKD3D_ASSERT(program->cf_type == VSIR_CF_STRUCTURED);
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if ((result = cf_flattener_iterate_instruction_array(&flattener, message_context)) >= 0)
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{
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vkd3d_free(program->instructions.elements);
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@@ -2810,6 +2813,7 @@ static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsi
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program->instructions.capacity = flattener.instruction_capacity;
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program->instructions.count = flattener.instruction_count;
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program->block_count = flattener.block_id;
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program->cf_type = VSIR_CF_BLOCKS;
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}
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else
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{
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@@ -2877,6 +2881,8 @@ static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vs
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struct vkd3d_shader_instruction *instructions = NULL;
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struct lower_switch_to_if_ladder_block_mapping *block_map = NULL;
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VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
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if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count))
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goto fail;
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@@ -3069,6 +3075,8 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
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struct ssas_to_temps_alloc alloc = {0};
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unsigned int current_label = 0;
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VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
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if (!(block_info = vkd3d_calloc(program->block_count, sizeof(*block_info))))
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{
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ERR("Failed to allocate block info array.\n");
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@@ -5289,6 +5297,8 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
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enum vkd3d_result ret;
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size_t i;
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VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
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target.jump_target_temp_idx = program->temp_count;
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target.temp_count = program->temp_count + 1;
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@@ -5336,6 +5346,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
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program->instructions.capacity = target.ins_capacity;
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program->instructions.count = target.ins_count;
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program->temp_count = target.temp_count;
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program->cf_type = VSIR_CF_STRUCTURED;
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return VKD3D_OK;
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@@ -5469,6 +5480,8 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
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enum vkd3d_result ret;
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size_t i;
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VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
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for (i = 0; i < program->instructions.count;)
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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@@ -5701,7 +5714,6 @@ struct validation_context
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enum vkd3d_result status;
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bool dcl_temps_found;
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enum vkd3d_shader_opcode phase;
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enum vsir_control_flow_type cf_type;
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bool inside_block;
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struct validation_context_temp_data
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@@ -6130,11 +6142,9 @@ static const char *name_from_cf_type(enum vsir_control_flow_type type)
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static void vsir_validate_cf_type(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction, enum vsir_control_flow_type expected_type)
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{
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VKD3D_ASSERT(ctx->cf_type != VSIR_CF_UNKNOWN);
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VKD3D_ASSERT(expected_type != VSIR_CF_UNKNOWN);
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if (ctx->cf_type != expected_type)
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if (ctx->program->cf_type != expected_type)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x in %s shader.",
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instruction->opcode, name_from_cf_type(ctx->cf_type));
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instruction->opcode, name_from_cf_type(ctx->program->cf_type));
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}
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static void vsir_validate_instruction(struct validation_context *ctx)
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@@ -6249,24 +6259,8 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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"Instruction %#x appear before any phase instruction in a hull shader.",
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instruction->opcode);
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/* We support two different control flow types in shaders:
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* block-based, like DXIL and SPIR-V, and structured, like D3DBC
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* and TPF. The shader is detected as block-based when its first
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* instruction, except for NOP, DCL_* and phases, is a LABEL.
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* Currently we mandate that each shader is either purely block-based or
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* purely structured. In principle we could allow structured
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* constructs in a block, provided they are confined in a single
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* block, but need for that hasn't arisen yet, so we don't. */
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if (ctx->cf_type == VSIR_CF_UNKNOWN && instruction->opcode != VKD3DSIH_NOP
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&& !vsir_instruction_is_dcl(instruction))
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{
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if (instruction->opcode == VKD3DSIH_LABEL)
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ctx->cf_type = VSIR_CF_BLOCKS;
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else
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ctx->cf_type = VSIR_CF_STRUCTURED;
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}
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if (ctx->cf_type == VSIR_CF_BLOCKS && !vsir_instruction_is_dcl(instruction))
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if (ctx->program->cf_type == VSIR_CF_BLOCKS && !vsir_instruction_is_dcl(instruction)
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&& instruction->opcode != VKD3DSIH_NOP)
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{
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switch (instruction->opcode)
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{
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