vkd3d-shader/ir: Record the control flow type in the program.

This commit is contained in:
Giovanni Mascellani
2024-09-10 22:22:24 +02:00
committed by Henri Verbeet
parent dcee148b1a
commit 866f138875
Notes: Henri Verbeet 2024-09-12 18:56:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1061
6 changed files with 25 additions and 30 deletions

View File

@@ -10303,7 +10303,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
/* Estimate instruction count to avoid reallocation in most shaders. */
count = max(token_count, 400) - 400;
if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10))
if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
sm6->ptr = &sm6->start[1];