vkd3d-shader/glsl: Implement VSIR_OP_SIN.

This commit is contained in:
Henri Verbeet
2024-05-04 15:40:23 +02:00
parent ed438c1350
commit 86656b7544
Notes: Henri Verbeet 2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
2 changed files with 9 additions and 6 deletions

View File

@@ -1635,6 +1635,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_RSQ:
shader_glsl_intrinsic(gen, ins, "inversesqrt");
break;
case VSIR_OP_SIN:
shader_glsl_intrinsic(gen, ins, "sin");
break;
case VSIR_OP_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;