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vkd3d-shader/glsl: Implement VSIR_OP_SIN.
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Notes:
Henri Verbeet
2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
@@ -1635,6 +1635,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VSIR_OP_RSQ:
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shader_glsl_intrinsic(gen, ins, "inversesqrt");
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break;
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case VSIR_OP_SIN:
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shader_glsl_intrinsic(gen, ins, "sin");
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break;
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case VSIR_OP_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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