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vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and load/store instructions reference them by id instead of register index.
This commit is contained in:
committed by
Alexandre Julliard
parent
62badbff7a
commit
8648ca0e77
Notes:
Alexandre Julliard
2023-10-16 22:59:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/403
@@ -178,6 +178,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013,
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VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014,
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VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015,
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VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
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@@ -627,6 +628,8 @@ enum vkd3d_shader_interpolation_mode
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VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
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VKD3DSIM_LINEAR_SAMPLE = 6,
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VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
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VKD3DSIM_COUNT = 8,
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};
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enum vkd3d_shader_global_flags
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@@ -867,6 +870,7 @@ struct signature_element
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unsigned int mask;
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unsigned int used_mask;
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enum vkd3d_shader_minimum_precision min_precision;
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enum vkd3d_shader_interpolation_mode interpolation_mode;
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/* Register index / location in the target shader.
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* If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */
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unsigned int target_location;
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