vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-06-08 12:47:40 +02:00
committed by Alexandre Julliard
parent 8d84e206ab
commit 861078d63a
Notes: Alexandre Julliard 2023-06-27 23:33:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
5 changed files with 113 additions and 22 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo]
[pixel shader]
uniform float4 x;
float4 main() : sv_target
@@ -9,14 +9,14 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 2 3 4
todo draw quad
todo probe all rgba (1, 2, 3, 4)
draw quad
probe all rgba (1, 2, 3, 4)
uniform 0 float4 9 8 7 6
todo draw quad
todo probe all rgba (9, 8, 7, 6)
draw quad
probe all rgba (9, 8, 7, 6)
uniform 0 float4 -1 8 7 6
todo draw quad
todo probe all rgba (9, 8, 7, 6)
draw quad
probe all rgba (9, 8, 7, 6)
uniform 0 float4 9 0 7 6
todo draw quad
todo probe all rgba (9, 0, 7, 6)
draw quad
probe all rgba (9, 0, 7, 6)