vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-06-08 12:47:40 +02:00
committed by Alexandre Julliard
parent 8d84e206ab
commit 861078d63a
Notes: Alexandre Julliard 2023-06-27 23:33:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
5 changed files with 113 additions and 22 deletions

View File

@@ -2100,6 +2100,35 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
}
static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
switch (jump->type)
{
case HLSL_IR_JUMP_DISCARD_NEG:
{
struct hlsl_reg *reg = &jump->condition.node->reg;
struct sm1_instruction instr =
{
.opcode = VKD3D_SM1_OP_TEXKILL,
.dst.type = D3DSPR_TEMP,
.dst.reg = reg->id,
.dst.writemask = reg->writemask,
.has_dst = 1,
};
write_sm1_instruction(ctx, buffer, &instr);
break;
}
default:
hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.\n", hlsl_jump_type_to_string(jump->type));
}
}
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
@@ -2294,6 +2323,10 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
write_sm1_expr(ctx, buffer, instr);
break;
case HLSL_IR_JUMP:
write_sm1_jump(ctx, buffer, instr);
break;
case HLSL_IR_LOAD:
write_sm1_load(ctx, buffer, instr);
break;