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tests: Define WIDL macros in utils.h.
This way other headers including utils.h, like d3d12_test_utils.h, are self-contained.
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Notes:
Henri Verbeet
2024-07-11 00:42:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/938
@ -19,6 +19,25 @@
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#ifndef __VKD3D_TEST_UTILS_H
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#ifndef __VKD3D_TEST_UTILS_H
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#define __VKD3D_TEST_UTILS_H
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#define __VKD3D_TEST_UTILS_H
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#define COBJMACROS
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#define WIDL_C_INLINE_WRAPPERS
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#include <limits.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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