diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index 1db8c768c..3c9a4a699 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -980,6 +980,7 @@ static struct resource_readback *d3d11_runner_get_resource_readback(struct shade if (is_ms) { texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.CPUAccessFlags = 0; hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&resolved_resource); ok(hr == S_OK, "Failed to create multisampled texture, hr %#lx.\n", hr);