mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
63622a92e8
commit
85d61f0c64
37
Makefile.am
37
Makefile.am
@ -50,9 +50,6 @@ vkd3d_cross_tests = \
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tests/d3d12_invalid_usage \
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tests/hlsl_d3d12
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vkd3d_shader_runners = \
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tests/shader_runner
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vkd3d_shader_tests = \
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tests/abs.shader_test \
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tests/cast-to-float.shader_test \
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@ -117,7 +114,8 @@ vkd3d_shader_tests = \
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vkd3d_test_headers = \
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tests/d3d12_crosstest.h \
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tests/d3d12_test_utils.h
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tests/d3d12_test_utils.h \
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tests/shader_runner.h
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vkd3d_demos = \
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demos/vkd3d-gears \
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@ -277,12 +275,15 @@ AM_DEFAULT_SOURCE_EXT = .c
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TEST_EXTENSIONS = .shader_test
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if BUILD_TESTS
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check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_runners)
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check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner
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TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests)
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tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@
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tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@
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tests_hlsl_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
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tests_shader_runner_LDADD = $(LDADD) @VULKAN_LIBS@
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tests_shader_runner_SOURCES = \
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tests/shader_runner.c \
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tests/shader_runner_d3d12.c
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tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
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tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
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SHADER_TEST_LOG_COMPILER = tests/shader_runner
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@ -391,14 +392,17 @@ CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/i
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
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EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
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shader_runner_cross_sources = \
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$(srcdir)/tests/shader_runner.c \
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$(srcdir)/tests/shader_runner_d3d12.c
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if HAVE_CROSSTARGET32
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CROSS32_CC = @CROSSCC32@
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CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
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CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
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CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) \
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$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) \
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$(vkd3d_shader_runners:=.cross32.exe)
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CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
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$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe)
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CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) tests/shader_runner.cross32.exe
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CLEANFILES += $(CROSS32_FILES)
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crosstest32: $(CROSS32_FILES)
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@ -414,6 +418,12 @@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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else
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crosstest32:
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endif
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@ -423,9 +433,8 @@ CROSS64_CC = @CROSSCC64@
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CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
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CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
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CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) \
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$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) \
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$(vkd3d_shader_runners:=.cross64.exe)
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CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
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$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe)
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CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) tests/shader_runner.cross64.exe
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CLEANFILES += $(CROSS64_FILES)
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crosstest64: $(CROSS64_FILES)
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@ -441,6 +450,12 @@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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else
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crosstest64:
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endif
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@ -28,16 +28,15 @@
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#include <stdlib.h>
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#include <string.h>
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static void vkd3d_test_main(int argc, char **argv);
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static const char *vkd3d_test_name;
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static const char *vkd3d_test_platform = "other";
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extern const char *vkd3d_test_name;
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extern const char *vkd3d_test_platform;
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static void vkd3d_test_start_todo(bool is_todo);
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static int vkd3d_test_loop_todo(void);
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static void vkd3d_test_end_todo(void);
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#define START_TEST(name) \
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static const char *vkd3d_test_name = #name; \
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const char *vkd3d_test_name = #name; \
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static void vkd3d_test_main(int argc, char **argv)
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/*
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@ -100,7 +99,7 @@ static void vkd3d_test_end_todo(void);
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#define todo todo_if(true)
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static struct
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struct vkd3d_test_state
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{
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LONG success_count;
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LONG failure_count;
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@ -120,7 +119,8 @@ static struct
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const char *test_name_filter;
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char context[1024];
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} vkd3d_test_state;
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};
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extern struct vkd3d_test_state vkd3d_test_state;
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static bool
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vkd3d_test_platform_is_windows(void)
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@ -253,6 +253,12 @@ vkd3d_test_debug(const char *fmt, ...)
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printf("%s\n", buffer);
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}
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#ifndef VKD3D_TEST_NO_DEFS
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const char *vkd3d_test_platform = "other";
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struct vkd3d_test_state vkd3d_test_state;
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static void vkd3d_test_main(int argc, char **argv);
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int main(int argc, char **argv)
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{
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const char *test_filter = getenv("VKD3D_TEST_FILTER");
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@ -339,6 +345,7 @@ int wmain(int argc, WCHAR **wargv)
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return ret;
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}
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#endif /* _WIN32 */
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#endif /* VKD3D_TEST_NO_DEFS */
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typedef void (*vkd3d_test_pfn)(void);
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@ -1,5 +1,5 @@
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/*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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* Copyright 2020-2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -43,6 +43,7 @@
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*/
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#include "d3d12_crosstest.h"
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#include "shader_runner.h"
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#include <errno.h>
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static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...)
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@ -115,16 +116,10 @@ struct texture
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unsigned int root_index;
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};
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enum shader_model
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{
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SHADER_MODEL_4_0 = 0,
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SHADER_MODEL_4_1,
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SHADER_MODEL_5_0,
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SHADER_MODEL_5_1,
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};
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struct shader_context
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{
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const struct shader_runner_ops *ops;
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struct test_context c;
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enum shader_model minimum_shader_model;
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@ -140,22 +135,6 @@ struct shader_context
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size_t sampler_count;
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};
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static ID3D10Blob *compile_shader(const char *source, const char *target)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static void free_texture(struct texture *texture)
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{
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ID3D12DescriptorHeap_Release(texture->heap);
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@ -643,7 +622,7 @@ static struct texture *get_texture(struct shader_context *context, unsigned int
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return NULL;
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}
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START_TEST(shader_runner)
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void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops)
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{
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static const struct test_context_desc desc =
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{
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@ -689,6 +668,7 @@ START_TEST(shader_runner)
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}
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memset(&context, 0, sizeof(context));
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context.ops = ops;
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init_test_context(&context.c, &desc);
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for (;;)
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@ -709,20 +689,10 @@ START_TEST(shader_runner)
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break;
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case STATE_SHADER_PIXEL:
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{
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static const char *const shader_models[] =
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{
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[SHADER_MODEL_4_0] = "ps_4_0",
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[SHADER_MODEL_4_1] = "ps_4_1",
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[SHADER_MODEL_5_0] = "ps_5_0",
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[SHADER_MODEL_5_1] = "ps_5_1",
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};
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if (!(context.ps_code = compile_shader(shader_source, shader_models[context.minimum_shader_model])))
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if (!(context.ps_code = context.ops->compile_shader(shader_source, context.minimum_shader_model)))
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return;
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shader_source_len = 0;
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break;
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}
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case STATE_SHADER_INVALID_PIXEL:
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{
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@ -926,3 +896,8 @@ START_TEST(shader_runner)
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fclose(f);
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}
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START_TEST(shader_runner)
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{
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run_shader_tests_d3d12(argc, argv);
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}
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37
tests/shader_runner.h
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37
tests/shader_runner.h
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@ -0,0 +1,37 @@
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/*
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* Copyright 2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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enum shader_model
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{
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SHADER_MODEL_4_0 = 0,
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SHADER_MODEL_4_1,
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SHADER_MODEL_5_0,
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SHADER_MODEL_5_1,
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};
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struct shader_runner_ops
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{
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ID3D10Blob *(*compile_shader)(const char *source, enum shader_model minimum_shader_model);
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};
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void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops);
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void run_shader_tests_d3d12(int argc, char **argv);
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tests/shader_runner_d3d12.c
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66
tests/shader_runner_d3d12.c
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@ -0,0 +1,66 @@
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/*
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* Copyright 2020-2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __MINGW32__
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#define COBJMACROS
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#define CONST_VTABLE
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#define VKD3D_TEST_NO_DEFS
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dcompiler.h"
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#include "vkd3d_test.h"
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#include "shader_runner.h"
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static ID3D10Blob *d3d12_runner_compile_shader(const char *source, enum shader_model shader_model)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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static const char *const shader_models[] =
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{
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[SHADER_MODEL_4_0] = "ps_4_0",
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[SHADER_MODEL_4_1] = "ps_4_1",
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[SHADER_MODEL_5_0] = "ps_5_0",
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[SHADER_MODEL_5_1] = "ps_5_1",
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};
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
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shader_models[shader_model], 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static const struct shader_runner_ops d3d12_runner_ops =
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{
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.compile_shader = d3d12_runner_compile_shader,
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};
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void run_shader_tests_d3d12(int argc, char **argv)
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{
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run_shader_tests(argc, argv, &d3d12_runner_ops);
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}
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