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tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
63622a92e8
commit
85d61f0c64
66
tests/shader_runner_d3d12.c
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66
tests/shader_runner_d3d12.c
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/*
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* Copyright 2020-2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __MINGW32__
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#define COBJMACROS
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#define CONST_VTABLE
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#define VKD3D_TEST_NO_DEFS
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dcompiler.h"
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#include "vkd3d_test.h"
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#include "shader_runner.h"
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static ID3D10Blob *d3d12_runner_compile_shader(const char *source, enum shader_model shader_model)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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static const char *const shader_models[] =
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{
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[SHADER_MODEL_4_0] = "ps_4_0",
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[SHADER_MODEL_4_1] = "ps_4_1",
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[SHADER_MODEL_5_0] = "ps_5_0",
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[SHADER_MODEL_5_1] = "ps_5_1",
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};
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main",
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shader_models[shader_model], 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static const struct shader_runner_ops d3d12_runner_ops =
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{
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.compile_shader = d3d12_runner_compile_shader,
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};
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void run_shader_tests_d3d12(int argc, char **argv)
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{
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run_shader_tests(argc, argv, &d3d12_runner_ops);
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}
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