tests: Move HLSL shader compilation to a new d3d12 shader runner backend.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-01-26 19:40:27 -06:00
committed by Alexandre Julliard
parent 63622a92e8
commit 85d61f0c64
5 changed files with 154 additions and 54 deletions

37
tests/shader_runner.h Normal file
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/*
* Copyright 2021 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
enum shader_model
{
SHADER_MODEL_4_0 = 0,
SHADER_MODEL_4_1,
SHADER_MODEL_5_0,
SHADER_MODEL_5_1,
};
struct shader_runner_ops
{
ID3D10Blob *(*compile_shader)(const char *source, enum shader_model minimum_shader_model);
};
void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops);
void run_shader_tests_d3d12(int argc, char **argv);