vkd3d-shader/dxil: Implement default address space global variables.

This commit is contained in:
Conor McCarthy
2023-11-13 16:09:58 +10:00
committed by Alexandre Julliard
parent 920657e7ee
commit 85d5f83fb7
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 197 additions and 1 deletions

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@@ -1113,6 +1113,8 @@ static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *
{
ins->declaration.indexable_temp.register_idx = *tokens++;
ins->declaration.indexable_temp.register_size = *tokens++;
ins->declaration.indexable_temp.alignment = 0;
ins->declaration.indexable_temp.data_type = VKD3D_DATA_FLOAT;
ins->declaration.indexable_temp.component_count = *tokens;
}