vkd3d-shader/dxil: Implement default address space global variables.

This commit is contained in:
Conor McCarthy
2023-11-13 16:09:58 +10:00
committed by Alexandre Julliard
parent 920657e7ee
commit 85d5f83fb7
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 197 additions and 1 deletions

View File

@@ -5495,6 +5495,9 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
vsir_register_init(&reg, VKD3DSPR_IDXTEMP, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = temp->register_idx;
if (temp->alignment)
WARN("Ignoring alignment %u.\n", temp->alignment);
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);