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vkd3d-shader/dxil: Implement default address space global variables.
This commit is contained in:
committed by
Alexandre Julliard
parent
920657e7ee
commit
85d5f83fb7
Notes:
Alexandre Julliard
2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
@@ -1679,6 +1679,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
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shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
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shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
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if (ins->declaration.indexable_temp.alignment)
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shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
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break;
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case VKD3DSIH_DCL_INPUT_PS:
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