vkd3d-shader/dxil: Implement default address space global variables.

This commit is contained in:
Conor McCarthy
2023-11-13 16:09:58 +10:00
committed by Alexandre Julliard
parent 920657e7ee
commit 85d5f83fb7
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 197 additions and 1 deletions

View File

@@ -1679,6 +1679,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
if (ins->declaration.indexable_temp.alignment)
shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
break;
case VKD3DSIH_DCL_INPUT_PS: