vkd3d-shader/ir: Introduce vsir_signature_element_is_array().

This commit is contained in:
Francisco Casas
2025-10-06 15:03:42 -03:00
committed by Henri Verbeet
parent 1307659e74
commit 85b7b9c6b4
Notes: Henri Verbeet 2025-11-25 20:40:54 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1816
3 changed files with 27 additions and 19 deletions

View File

@@ -3952,7 +3952,7 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
vkd3d_unreachable();
e = &signature->elements[element_idx];
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
if (vsir_signature_element_is_array(e))
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
/* Replace the register index with the signature element index */
@@ -4034,7 +4034,7 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
}
e = &signature->elements[element_idx];
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
if (vsir_signature_element_is_array(e))
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
reg->idx[id_idx].offset = element_idx;
reg->idx_count = id_idx + 1;
@@ -10529,8 +10529,7 @@ static void vsir_validate_io_register(struct validation_context *ctx, const stru
}
element = &signature->elements[signature_idx];
if (element->register_count > 1 || vsir_sysval_semantic_is_tess_factor(element->sysval_semantic))
is_array = true;
is_array = vsir_signature_element_is_array(element);
expected_idx_count = 1 + !!has_control_point + !!is_array;
control_point_index = !!is_array;

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@@ -5646,11 +5646,9 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
array_sizes[0] = signature_element->register_count;
array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic)
if (!vsir_signature_element_is_array(signature_element)
&& (!vsir_sysval_semantic_is_clip_cull(signature_element->sysval_semantic) || array_sizes[1]))
{
array_sizes[0] = 0;
}
write_mask = signature_element->mask;
@@ -5919,7 +5917,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
sysval = VKD3D_SHADER_SV_NONE;
array_sizes[0] = signature_element->register_count;
array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
if (!vsir_signature_element_is_array(signature_element))
array_sizes[0] = 0;
builtin = vkd3d_get_spirv_builtin(compiler, reg_type, sysval);

View File

@@ -1166,6 +1166,17 @@ enum vkd3d_shader_input_sysval_semantic
#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
static inline bool vsir_sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
}
static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE || sysval_semantic == VKD3D_SHADER_SV_CULL_DISTANCE;
}
struct signature_element
{
/* sort_index is not a property of the signature element, it is just a
@@ -1189,6 +1200,17 @@ struct signature_element
unsigned int target_location;
};
static inline bool vsir_signature_element_is_array(const struct signature_element *element)
{
enum vkd3d_shader_sysval_semantic semantic = element->sysval_semantic;
if (element->register_count > 1)
return true;
if (vsir_sysval_semantic_is_tess_factor(semantic))
return true;
return false;
}
struct shader_signature
{
struct signature_element *elements;
@@ -1196,17 +1218,6 @@ struct shader_signature
unsigned int element_count;
};
static inline bool vsir_sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
}
static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE || sysval_semantic == VKD3D_SHADER_SV_CULL_DISTANCE;
}
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
unsigned int reg_idx, unsigned int write_mask);
bool vsir_signature_find_sysval(const struct shader_signature *signature,