vkd3d-shader/hlsl: Add a hlsl_block_add_cast() helper.

This commit is contained in:
Elizabeth Figura
2024-12-08 22:12:41 -06:00
committed by Henri Verbeet
parent 2e09257d94
commit 858b6a3e0b
Notes: Henri Verbeet 2025-02-24 16:27:47 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1386
4 changed files with 34 additions and 99 deletions

View File

@@ -1505,6 +1505,8 @@ struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_bloc
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
void hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl);
struct hlsl_ir_node *hlsl_block_add_cast(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *arg, struct hlsl_type *type, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_float_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
float f, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_int_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,