From 85892db65fa9013084cb814a544595ac093ed7c2 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 22 Mar 2021 17:02:40 -0500 Subject: [PATCH] vkd3d-shader: Treat global variables as written to only if they are uniform. Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_codegen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 595e7da6..21bd9ab8 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -398,7 +398,8 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry) { - var->first_write = 1; + if (var->is_uniform) + var->first_write = 1; } LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)