vkd3d-shader/fx: Write default numeric values.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-06-14 00:59:57 +02:00 committed by Henri Verbeet
parent aea36be94c
commit 856686b2a2
Notes: Henri Verbeet 2024-07-08 18:55:00 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/918

View File

@ -1016,6 +1016,68 @@ static const struct fx_write_context_ops fx_4_ops =
.are_child_effects_supported = true, .are_child_effects_supported = true,
}; };
static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t offset = buffer->size;
unsigned int comp_count;
if (!value)
return 0;
comp_count = hlsl_type_component_count(type);
for (i = 0; i < elements_count; ++i)
{
switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
{
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
for (j = 0; j < comp_count; ++j)
{
put_u32_unaligned(buffer, value->value.u);
value++;
}
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
type->e.numeric.type);
}
break;
}
case HLSL_CLASS_STRUCT:
{
struct hlsl_struct_field *fields = type->e.record.fields;
for (j = 0; j < type->e.record.field_count; ++j)
{
write_fx_4_default_value(fields[i].type, value, fx);
value += hlsl_type_component_count(fields[i].type);
}
break;
}
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
}
}
return offset;
}
static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, struct fx_write_context *fx) static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, struct fx_write_context *fx)
{ {
struct vkd3d_bytecode_buffer *buffer = &fx->structured; struct vkd3d_bytecode_buffer *buffer = &fx->structured;
@ -1039,7 +1101,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */ semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, var->buffer_offset * 4); /* Offset in the constant buffer, in bytes. */ put_u32(buffer, var->buffer_offset * 4); /* Offset in the constant buffer, in bytes. */
value_offset = put_u32(buffer, 0); /* Default value offset */ value_offset = put_u32(buffer, 0);
put_u32(buffer, flags); /* Flags */ put_u32(buffer, flags); /* Flags */
if (shared) if (shared)
@ -1048,10 +1110,8 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
} }
else else
{ {
/* FIXME: write default value */ uint32_t offset = write_fx_4_default_value(var->data_type, var->default_values, fx);
set_u32(buffer, value_offset, 0); set_u32(buffer, value_offset, offset);
if (var->default_values)
hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
put_u32(buffer, 0); /* Annotations count */ put_u32(buffer, 0); /* Annotations count */
if (has_annotations(var)) if (has_annotations(var))