vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-03-22 13:20:06 +01:00
committed by Alexandre Julliard
parent 6f12553731
commit 851afc6229
2 changed files with 33 additions and 5 deletions

View File

@@ -33809,7 +33809,7 @@ static void test_hull_shader_patch_constant_inputs(void)
transition_resource_state(command_list, so_buffer,
D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
todo check_triangles(&rb, &expected_triangle, 1);
check_triangles(&rb, &expected_triangle, 1);
release_resource_readback(&rb);
ID3D12Resource_Release(so_buffer);