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vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
This would allow us to use vkd3d-utils directly in Wine [with the exception of D3D_COMPILE_STANDARD_FILE_INCLUDE, but we can simply pass the ID3DInclude object to D3DCompile2VKD3D().]
This commit is contained in:
committed by
Henri Verbeet
parent
6d28cc131b
commit
8515fcbc70
Notes:
Henri Verbeet
2024-09-03 17:17:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/963
@@ -10,6 +10,7 @@ global:
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D3D12SerializeVersionedRootSignature;
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D3DCompile;
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D3DCompile2;
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D3DCompile2VKD3D;
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D3DCreateBlob;
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D3DDisassemble;
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D3DGetBlobPart;
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