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vkd3d-shader/hlsl: Use VKD3DSPR_COMBINED_SAMPLER destination operands in sm1_generate_vsir_sampler_dcls().
That's what the d3d-asm target expects in shader_print_dcl_usage(), and what vkd3d_shader_scan() requires to create correct descriptor information.
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Notes:
Henri Verbeet
2025-09-11 16:15:21 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1724
@@ -1954,7 +1954,7 @@ static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3
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reg_id = semantic->resource.reg.reg.idx[0].offset;
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if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER)
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if (semantic->resource.reg.reg.type != VKD3DSPR_COMBINED_SAMPLER)
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{
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vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE,
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"dcl instruction with register type %u.", semantic->resource.reg.reg.type);
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