vkd3d-shader/ir: Remove some unused fields from struct io_normaliser.

This commit is contained in:
Henri Verbeet
2025-09-16 13:20:52 +02:00
parent 5a563ce05d
commit 84b89f0675
Notes: Henri Verbeet 2025-09-17 12:56:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1725

View File

@@ -2970,12 +2970,7 @@ struct io_normaliser
struct shader_signature *output_signature;
struct shader_signature *patch_constant_signature;
unsigned int instance_count;
unsigned int phase_body_idx;
enum vkd3d_shader_opcode phase;
unsigned int output_control_point_count;
struct vkd3d_shader_src_param *outpointid_param;
struct vkd3d_shader_dst_param *input_dcl_params[MAX_REG_OUTPUT];
struct vkd3d_shader_dst_param *output_dcl_params[MAX_REG_OUTPUT];
@@ -3597,9 +3592,6 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
{
switch (ins->opcode)
{
case VSIR_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
normaliser.output_control_point_count = ins->declaration.count;
break;
case VSIR_OP_DCL_INDEX_RANGE:
if ((ret = io_normaliser_add_index_range(&normaliser, ins)) < 0)
return ret;