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vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node().
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Notes:
Henri Verbeet
2025-06-24 16:31:45 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1553
@@ -4124,7 +4124,7 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
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const struct hlsl_type *old_type = old->data_type, *new_type = new->data_type;
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const struct hlsl_type *old_type = old->data_type, *new_type = new->data_type;
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struct hlsl_src *src, *next;
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struct hlsl_src *src, *next;
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if (hlsl_is_numeric_type(old_type))
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if (old_type && hlsl_is_numeric_type(old_type))
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{
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{
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VKD3D_ASSERT(hlsl_is_numeric_type(new_type));
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VKD3D_ASSERT(hlsl_is_numeric_type(new_type));
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VKD3D_ASSERT(old_type->e.numeric.dimx == new_type->e.numeric.dimx);
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VKD3D_ASSERT(old_type->e.numeric.dimx == new_type->e.numeric.dimx);
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