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vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
423213fb05
commit
8485a7c450
@@ -258,7 +258,8 @@ struct hlsl_ir_function_decl
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struct rb_entry entry;
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struct hlsl_ir_function *func;
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struct list *parameters;
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struct list *body;
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struct list body;
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bool has_body;
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};
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struct hlsl_ir_if
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