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vkd3d-shader/ir: Split TEX into two separate vsir opcodes.
The two have the same d3dbc opcode, but have different names and different semantics.
This commit is contained in:
committed by
Henri Verbeet
parent
b25362e036
commit
847c008b49
Notes:
Henri Verbeet
2025-06-02 21:01:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1524
@@ -1436,13 +1436,14 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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if (context->cf_info_count)
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context->cf_info[context->cf_info_count - 1].inside_block = false;
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break;
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case VKD3DSIH_TEX:
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case VKD3DSIH_TEXLD:
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if (context->version->major == 1)
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sampler_reg = &instruction->dst[0].reg;
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else
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sampler_reg = &instruction->src[1].reg;
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vkd3d_shader_scan_combined_sampler_usage(context, sampler_reg, sampler_reg);
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break;
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case VKD3DSIH_TEX:
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case VKD3DSIH_TEXBEM:
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case VKD3DSIH_TEXBEML:
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case VKD3DSIH_TEXDP3TEX:
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