vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-21 15:14:55 +02:00
committed by Alexandre Julliard
parent 1930b51d97
commit 8479ceedfc
Notes: Alexandre Julliard 2023-10-09 23:10:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/358
2 changed files with 16 additions and 3 deletions

View File

@@ -51,7 +51,7 @@ float4 main(ps_input input) : sv_target
[test]
draw triangle list 3
todo probe all rgba (0.0, 1.0, 0.0, 1.0)
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input
@@ -105,7 +105,7 @@ float4 main(centroid ps_input input) : sv_target
[test]
draw triangle list 3
todo probe all rgba (0.0, 1.0, 0.0, 1.0)
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input