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vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
1930b51d97
commit
8479ceedfc
Notes:
Alexandre Julliard
2023-10-09 23:10:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/358
@@ -51,7 +51,7 @@ float4 main(ps_input input) : sv_target
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[test]
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draw triangle list 3
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todo probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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@@ -105,7 +105,7 @@ float4 main(centroid ps_input input) : sv_target
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[test]
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draw triangle list 3
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todo probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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