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vkd3d-shader/hlsl: Handle error expressions in subscripts.
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parent
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Notes:
Henri Verbeet
2024-10-07 17:53:50 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1148
@ -8810,7 +8810,6 @@ postfix_expr:
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YYABORT;
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}
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vkd3d_free($3);
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$$ = $1;
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}
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else if (hlsl_is_numeric_type(node->data_type))
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{
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@ -8824,14 +8823,14 @@ postfix_expr:
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}
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hlsl_block_add_instr($1, swizzle);
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vkd3d_free($3);
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$$ = $1;
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}
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else
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else if (node->data_type->class != HLSL_CLASS_ERROR)
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{
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hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid subscript \"%s\".", $3);
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vkd3d_free($3);
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YYABORT;
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}
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$$ = $1;
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}
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| postfix_expr '[' expr ']'
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{
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