vkd3d-shader/hlsl: Dump processed function bodies.

This commit is contained in:
Francisco Casas
2025-07-04 01:55:23 -04:00
committed by Henri Verbeet
parent f420e25fd5
commit 844f33025e
Notes: Henri Verbeet 2025-07-23 17:30:00 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1471
3 changed files with 14 additions and 5 deletions

View File

@@ -1615,7 +1615,8 @@ struct hlsl_ir_node *hlsl_block_add_unary_expr(struct hlsl_ctx *ctx, struct hlsl
void hlsl_block_cleanup(struct hlsl_block *block);
bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func,
const char *description, const struct hlsl_block *processed_block);
void hlsl_dump_ir_function_decl(struct hlsl_ctx *ctx,
struct vkd3d_string_buffer *buffer, const struct hlsl_ir_function_decl *f);
void hlsl_dump_var_default_values(const struct hlsl_ir_var *var);