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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d-shader: Avoid Windows data types in public API.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
fddf86e6ea
commit
844c83a837
@ -19,7 +19,8 @@
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include "vkd3d.h"
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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@ -27,6 +28,17 @@ extern "C" {
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_result
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{
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VKD3D_OK = 0,
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VKD3D_ERROR = -1, /* unspecified failure */
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VKD3D_ERROR_OUT_OF_MEMORY = -2,
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VKD3D_ERROR_INVALID_ARGUMENT = -3,
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VKD3D_ERROR_NOT_IMPLEMENTED = -4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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enum vkd3d_shader_compiler_option
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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@ -113,7 +125,7 @@ struct vkd3d_shader_interface
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unsigned int uav_counter_count;
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};
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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@ -295,7 +307,7 @@ struct vkd3d_root_signature_desc
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enum vkd3d_root_signature_flags flags;
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};
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HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_root_signature_desc *root_signature);
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature);
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@ -306,7 +318,7 @@ enum vkd3d_root_signature_version
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
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};
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HRESULT vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature,
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int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature,
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enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc);
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#define VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS 8
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@ -317,7 +329,7 @@ struct vkd3d_shader_scan_info
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unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
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};
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info);
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enum vkd3d_component_type
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@ -362,7 +374,7 @@ struct vkd3d_shader_signature_element
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enum vkd3d_sysval_semantic sysval_semantic;
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enum vkd3d_component_type component_type;
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unsigned int register_index;
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DWORD mask;
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unsigned int mask;
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};
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struct vkd3d_shader_signature
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@ -371,7 +383,7 @@ struct vkd3d_shader_signature
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unsigned int element_count;
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};
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HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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File diff suppressed because it is too large
Load Diff
@ -5951,7 +5951,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
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vkd3d_spirv_build_op_function_end(builder);
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}
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bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -5965,7 +5965,7 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
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if (!vkd3d_spirv_compile_module(builder, spirv))
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return false;
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return VKD3D_ERROR;
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if (TRACE_ON())
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{
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@ -5973,7 +5973,7 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_spirv_validate(spirv);
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}
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return true;
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return VKD3D_OK;
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}
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
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@ -26,16 +26,16 @@ struct vkd3d_shader_parser
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const DWORD *ptr;
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};
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static HRESULT vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_code *dxbc)
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{
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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HRESULT hr;
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int ret;
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if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)))
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if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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return hr;
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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return ret;
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}
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if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
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@ -43,11 +43,11 @@ static HRESULT vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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{
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WARN("Failed to initialize shader parser.\n");
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free_shader_desc(shader_desc);
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return E_INVALIDARG;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
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return S_OK;
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return VKD3D_OK;
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}
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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@ -56,7 +56,7 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface)
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{
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@ -64,24 +64,23 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_scan_info scan_info;
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struct vkd3d_shader_parser parser;
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HRESULT hr;
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bool ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface);
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if (FAILED(hr = vkd3d_shader_scan_dxbc(dxbc, &scan_info)))
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return hr;
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if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
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return ret;
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if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
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return hr;
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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return ret;
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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return hr;
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return VKD3D_ERROR;
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}
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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@ -93,7 +92,7 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return E_FAIL;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction);
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@ -102,8 +101,7 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return ret ? S_OK : E_FAIL;
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return ret;
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}
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static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
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@ -160,17 +158,17 @@ static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *
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vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
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}
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_parser parser;
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HRESULT hr;
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int ret;
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TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
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if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
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return hr;
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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return ret;
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memset(scan_info, 0, sizeof(*scan_info));
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@ -182,14 +180,14 @@ HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_shader_parser_destroy(&parser);
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return E_FAIL;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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vkd3d_shader_scan_handle_instruction(scan_info, &instruction);
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}
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vkd3d_shader_parser_destroy(&parser);
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return S_OK;
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return VKD3D_OK;
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}
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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@ -217,7 +215,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_sig
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memset(root_signature, 0, sizeof(*root_signature));
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}
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HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature)
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{
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TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
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@ -768,11 +768,11 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
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BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
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HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
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int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
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struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
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int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
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struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
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struct vkd3d_dxbc_compiler;
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@ -783,7 +783,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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@ -1013,11 +1013,12 @@ HRESULT d3d12_root_signature_create(struct d3d12_device *device,
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} root_signature_desc;
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struct d3d12_root_signature *object;
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HRESULT hr;
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int ret;
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if (FAILED(hr = vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc.vkd3d)))
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if ((ret = vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc.vkd3d)) < 0)
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{
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WARN("Failed to parse root signature, hr %#x.\n", hr);
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return hr;
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WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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if (!(object = vkd3d_malloc(sizeof(*object))))
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@ -1269,7 +1270,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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struct VkShaderModuleCreateInfo shader_desc;
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struct vkd3d_shader_code spirv = {};
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VkResult vr;
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HRESULT hr;
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int ret;
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage_desc->pNext = NULL;
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@ -1283,10 +1284,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.flags = 0;
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dump_shader_stage(stage, code->pShaderBytecode, code->BytecodeLength);
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)))
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if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)) < 0)
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{
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WARN("Failed to compile shader, hr %#x.\n", hr);
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return hr;
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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shader_desc.codeSize = spirv.size;
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shader_desc.pCode = spirv.code;
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@ -1389,6 +1390,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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struct vkd3d_shader_code dxbc;
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VkResult vr;
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HRESULT hr;
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int ret;
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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@ -1406,10 +1408,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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dxbc.code = desc->CS.pShaderBytecode;
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dxbc.size = desc->CS.BytecodeLength;
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if (FAILED(hr = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)))
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, hr %#x.\n", hr);
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return hr;
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WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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if (FAILED(hr = d3d12_pipeline_state_init_compute_uav_counters(state,
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@ -1802,6 +1804,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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uint32_t mask;
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VkResult vr;
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HRESULT hr;
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int ret;
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static const struct
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{
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@ -1849,10 +1852,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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if (!b->pShaderBytecode)
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continue;
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if (FAILED(hr = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)))
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, stage %#x, hr %#x.\n", shader_stages[i].stage, hr);
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hr = E_FAIL;
|
||||
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
|
||||
shader_stages[i].stage, ret);
|
||||
hr = hresult_from_vkd3d_result(ret);
|
||||
goto fail;
|
||||
}
|
||||
if (shader_info.uav_counter_mask)
|
||||
@ -1863,8 +1867,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
|
||||
goto fail;
|
||||
|
||||
if (shader_stages[i].stage == VK_SHADER_STAGE_VERTEX_BIT
|
||||
&& FAILED(hr = vkd3d_shader_parse_input_signature(&dxbc, &input_signature)))
|
||||
&& (ret = vkd3d_shader_parse_input_signature(&dxbc, &input_signature)) < 0)
|
||||
{
|
||||
hr = hresult_from_vkd3d_result(ret);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
++graphics->stage_count;
|
||||
}
|
||||
|
@ -351,6 +351,26 @@ HRESULT hresult_from_vk_result(VkResult vr)
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
|
||||
{
|
||||
switch (vkd3d_result)
|
||||
{
|
||||
case VKD3D_OK:
|
||||
return S_OK;
|
||||
case VKD3D_ERROR:
|
||||
return E_FAIL;
|
||||
case VKD3D_ERROR_OUT_OF_MEMORY:
|
||||
return E_OUTOFMEMORY;
|
||||
case VKD3D_ERROR_INVALID_ARGUMENT:
|
||||
return E_INVALIDARG;
|
||||
case VKD3D_ERROR_NOT_IMPLEMENTED:
|
||||
return E_NOTIMPL;
|
||||
default:
|
||||
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
#define LOAD_GLOBAL_PFN(name) \
|
||||
if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
|
||||
{ \
|
||||
|
@ -162,15 +162,15 @@ static const struct ID3D12RootSignatureDeserializerVtbl d3d12_root_signature_des
|
||||
static HRESULT d3d12_root_signature_deserializer_init(struct d3d12_root_signature_deserializer *deserializer,
|
||||
const struct vkd3d_shader_code *dxbc)
|
||||
{
|
||||
HRESULT hr;
|
||||
int ret;
|
||||
|
||||
deserializer->ID3D12RootSignatureDeserializer_iface.lpVtbl = &d3d12_root_signature_deserializer_vtbl;
|
||||
deserializer->refcount = 1;
|
||||
|
||||
if (FAILED(hr = vkd3d_shader_parse_root_signature(dxbc, &deserializer->desc.vkd3d)))
|
||||
if ((ret = vkd3d_shader_parse_root_signature(dxbc, &deserializer->desc.vkd3d)) < 0)
|
||||
{
|
||||
WARN("Failed to parse root signature, hr %#x.\n", hr);
|
||||
return hr;
|
||||
WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
|
||||
return hresult_from_vkd3d_result(ret);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
@ -319,6 +319,7 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_sig
|
||||
struct vkd3d_shader_code dxbc;
|
||||
struct d3d_blob *blob_object;
|
||||
HRESULT hr;
|
||||
int ret;
|
||||
|
||||
TRACE("root_signature_desc %p, version %#x, blob %p, error_blob %p.\n",
|
||||
root_signature_desc, version, blob, error_blob);
|
||||
@ -335,12 +336,12 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_sig
|
||||
*error_blob = NULL;
|
||||
}
|
||||
|
||||
if (FAILED(hr = vkd3d_shader_serialize_root_signature(
|
||||
if ((ret = vkd3d_shader_serialize_root_signature(
|
||||
(const struct vkd3d_root_signature_desc *)root_signature_desc,
|
||||
(enum vkd3d_root_signature_version)version, &dxbc)))
|
||||
(enum vkd3d_root_signature_version)version, &dxbc)) < 0)
|
||||
{
|
||||
WARN("Failed to serialize root signature, hr %#x.\n", hr);
|
||||
return hr;
|
||||
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
|
||||
return hresult_from_vkd3d_result(ret);
|
||||
}
|
||||
|
||||
if (FAILED(hr = d3d_blob_create((void *)dxbc.code, dxbc.size, &blob_object)))
|
||||
|
@ -767,6 +767,7 @@ const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC
|
||||
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
|
||||
HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs,
|
||||
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) DECLSPEC_HIDDEN;
|
||||
|
Reference in New Issue
Block a user