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libs/vkd3d-shader: Avoid Windows data types in public API.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
fddf86e6ea
commit
844c83a837
@@ -768,11 +768,11 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
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BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
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HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
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int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
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struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
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int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
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struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
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struct vkd3d_dxbc_compiler;
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@@ -783,7 +783,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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