libs/vkd3d-shader: Avoid Windows data types in public API.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-02-15 15:43:52 +01:00
committed by Alexandre Julliard
parent fddf86e6ea
commit 844c83a837
9 changed files with 252 additions and 218 deletions

File diff suppressed because it is too large Load Diff

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@@ -5951,7 +5951,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
vkd3d_spirv_build_op_function_end(builder);
}
bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_code *spirv)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -5965,7 +5965,7 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
if (!vkd3d_spirv_compile_module(builder, spirv))
return false;
return VKD3D_ERROR;
if (TRACE_ON())
{
@@ -5973,7 +5973,7 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
vkd3d_spirv_validate(spirv);
}
return true;
return VKD3D_OK;
}
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)

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@@ -26,16 +26,16 @@ struct vkd3d_shader_parser
const DWORD *ptr;
};
static HRESULT vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_code *dxbc)
{
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
HRESULT hr;
int ret;
if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)))
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
{
WARN("Failed to extract shader, hr %#x.\n", hr);
return hr;
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret;
}
if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
@@ -43,11 +43,11 @@ static HRESULT vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
{
WARN("Failed to initialize shader parser.\n");
free_shader_desc(shader_desc);
return E_INVALIDARG;
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
return S_OK;
return VKD3D_OK;
}
static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
@@ -56,7 +56,7 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
free_shader_desc(&parser->shader_desc);
}
HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
const struct vkd3d_shader_interface *shader_interface)
{
@@ -64,24 +64,23 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_parser parser;
HRESULT hr;
bool ret;
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface);
if (FAILED(hr = vkd3d_shader_scan_dxbc(dxbc, &scan_info)))
return hr;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;
if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
return hr;
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compiler_options, shader_interface, &scan_info)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser);
return hr;
return VKD3D_ERROR;
}
while (!shader_sm4_is_end(parser.data, &parser.ptr))
@@ -93,7 +92,7 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
return E_FAIL;
return VKD3D_ERROR_INVALID_ARGUMENT;
}
vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction);
@@ -102,8 +101,7 @@ HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
return ret ? S_OK : E_FAIL;
return ret;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
@@ -160,17 +158,17 @@ static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *
vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
}
HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_parser parser;
HRESULT hr;
int ret;
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
if (FAILED(hr = vkd3d_shader_parser_init(&parser, dxbc)))
return hr;
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;
memset(scan_info, 0, sizeof(*scan_info));
@@ -182,14 +180,14 @@ HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_shader_parser_destroy(&parser);
return E_FAIL;
return VKD3D_ERROR_INVALID_ARGUMENT;
}
vkd3d_shader_scan_handle_instruction(scan_info, &instruction);
}
vkd3d_shader_parser_destroy(&parser);
return S_OK;
return VKD3D_OK;
}
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
@@ -217,7 +215,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_sig
memset(root_signature, 0, sizeof(*root_signature));
}
HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature)
{
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);

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@@ -768,11 +768,11 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
struct vkd3d_dxbc_compiler;
@@ -783,7 +783,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;