libs/vkd3d-shader: Avoid Windows data types in public API.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-02-15 15:43:52 +01:00
committed by Alexandre Julliard
parent fddf86e6ea
commit 844c83a837
9 changed files with 252 additions and 218 deletions

View File

@@ -351,6 +351,26 @@ HRESULT hresult_from_vk_result(VkResult vr)
}
}
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
switch (vkd3d_result)
{
case VKD3D_OK:
return S_OK;
case VKD3D_ERROR:
return E_FAIL;
case VKD3D_ERROR_OUT_OF_MEMORY:
return E_OUTOFMEMORY;
case VKD3D_ERROR_INVALID_ARGUMENT:
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
default:
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
return E_FAIL;
}
}
#define LOAD_GLOBAL_PFN(name) \
if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
{ \