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libs/vkd3d-shader: Avoid Windows data types in public API.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
fddf86e6ea
commit
844c83a837
@@ -1013,11 +1013,12 @@ HRESULT d3d12_root_signature_create(struct d3d12_device *device,
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} root_signature_desc;
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struct d3d12_root_signature *object;
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HRESULT hr;
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int ret;
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if (FAILED(hr = vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc.vkd3d)))
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if ((ret = vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc.vkd3d)) < 0)
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{
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WARN("Failed to parse root signature, hr %#x.\n", hr);
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return hr;
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WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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if (!(object = vkd3d_malloc(sizeof(*object))))
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@@ -1269,7 +1270,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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struct VkShaderModuleCreateInfo shader_desc;
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struct vkd3d_shader_code spirv = {};
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VkResult vr;
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HRESULT hr;
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int ret;
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage_desc->pNext = NULL;
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@@ -1283,10 +1284,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.flags = 0;
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dump_shader_stage(stage, code->pShaderBytecode, code->BytecodeLength);
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)))
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if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)) < 0)
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{
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WARN("Failed to compile shader, hr %#x.\n", hr);
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return hr;
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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shader_desc.codeSize = spirv.size;
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shader_desc.pCode = spirv.code;
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@@ -1389,6 +1390,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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struct vkd3d_shader_code dxbc;
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VkResult vr;
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HRESULT hr;
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int ret;
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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@@ -1406,10 +1408,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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dxbc.code = desc->CS.pShaderBytecode;
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dxbc.size = desc->CS.BytecodeLength;
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if (FAILED(hr = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)))
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, hr %#x.\n", hr);
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return hr;
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WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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}
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if (FAILED(hr = d3d12_pipeline_state_init_compute_uav_counters(state,
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@@ -1802,6 +1804,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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uint32_t mask;
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VkResult vr;
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HRESULT hr;
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int ret;
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static const struct
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{
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@@ -1849,10 +1852,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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if (!b->pShaderBytecode)
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continue;
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if (FAILED(hr = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)))
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, stage %#x, hr %#x.\n", shader_stages[i].stage, hr);
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hr = E_FAIL;
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WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
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shader_stages[i].stage, ret);
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hr = hresult_from_vkd3d_result(ret);
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goto fail;
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}
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if (shader_info.uav_counter_mask)
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@@ -1863,8 +1867,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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goto fail;
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if (shader_stages[i].stage == VK_SHADER_STAGE_VERTEX_BIT
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&& FAILED(hr = vkd3d_shader_parse_input_signature(&dxbc, &input_signature)))
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&& (ret = vkd3d_shader_parse_input_signature(&dxbc, &input_signature)) < 0)
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{
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hr = hresult_from_vkd3d_result(ret);
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goto fail;
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}
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++graphics->stage_count;
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}
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