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vkd3d-shader/msl: Implement VKD3DSIH_GATHER4.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
@@ -61,6 +61,8 @@ struct msl_resource_type_info
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bool array;
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bool array;
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/* Whether the resource type has a shadow/comparison variant. */
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/* Whether the resource type has a shadow/comparison variant. */
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bool comparison;
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bool comparison;
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/* Whether the resource type supports texel sample offsets. */
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bool offset;
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/* The type suffix for the resource type. I.e., the "2d_ms" part of
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/* The type suffix for the resource type. I.e., the "2d_ms" part of
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* "texture2d_ms_array" or "depth2d_ms_array". */
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* "texture2d_ms_array" or "depth2d_ms_array". */
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const char *type_suffix;
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const char *type_suffix;
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@@ -84,17 +86,17 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
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{
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{
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static const struct msl_resource_type_info info[] =
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static const struct msl_resource_type_info info[] =
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{
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{
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[VKD3D_SHADER_RESOURCE_NONE] = {0, 0, 0, "none"},
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[VKD3D_SHADER_RESOURCE_NONE] = {0, 0, 0, 0, "none"},
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[VKD3D_SHADER_RESOURCE_BUFFER] = {1, 0, 0, "_buffer"},
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[VKD3D_SHADER_RESOURCE_BUFFER] = {1, 0, 0, 0, "_buffer"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1D] = {1, 0, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1D] = {1, 0, 0, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, 1, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, 1, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, 1, 0, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, 0, 1, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, 1, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, 1, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, 0, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, 1, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, 1, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, 1, 0, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, 1, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, 1, 0, "cube"},
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};
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};
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if (!t || t >= ARRAY_SIZE(info))
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if (!t || t >= ARRAY_SIZE(info))
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@@ -963,7 +965,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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{
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bool bias, compare, comparison_sampler, grad, lod, lod_zero;
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bool bias, compare, comparison_sampler, gather, grad, lod, lod_zero;
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const struct msl_resource_type_info *resource_type_info;
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const struct msl_resource_type_info *resource_type_info;
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unsigned int resource_id, resource_idx, resource_space;
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unsigned int resource_id, resource_idx, resource_space;
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const struct vkd3d_shader_descriptor_binding *binding;
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const struct vkd3d_shader_descriptor_binding *binding;
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@@ -973,11 +975,13 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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unsigned int srv_binding, sampler_binding;
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unsigned int srv_binding, sampler_binding;
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struct vkd3d_string_buffer *sample;
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struct vkd3d_string_buffer *sample;
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enum vkd3d_data_type data_type;
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enum vkd3d_data_type data_type;
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unsigned int component_idx;
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uint32_t coord_mask;
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uint32_t coord_mask;
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struct msl_dst dst;
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struct msl_dst dst;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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gather = ins->opcode == VKD3DSIH_GATHER4;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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lod = ins->opcode == VKD3DSIH_SAMPLE_LOD;
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lod = ins->opcode == VKD3DSIH_SAMPLE_LOD;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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@@ -1020,6 +1024,11 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Resource type %#x does not support mipmapping.", resource_type);
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"Resource type %#x does not support mipmapping.", resource_type);
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if ((resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1D || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
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|| resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_3D) && gather)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Resource type %#x does not support gather operations.", resource_type);
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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{
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1086,7 +1095,9 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type, compare);
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type, compare);
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if (compare)
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if (gather)
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vkd3d_string_buffer_printf(sample, ".gather(");
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else if (compare)
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vkd3d_string_buffer_printf(sample, ".sample_compare(");
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vkd3d_string_buffer_printf(sample, ".sample_compare(");
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else
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else
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vkd3d_string_buffer_printf(sample, ".sample(");
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vkd3d_string_buffer_printf(sample, ".sample(");
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@@ -1131,6 +1142,12 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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vkd3d_string_buffer_printf(sample, ")");
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}
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}
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if (gather && (component_idx = vsir_swizzle_get_component(ins->src[2].swizzle, 0)))
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{
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if (resource_type_info->offset)
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vkd3d_string_buffer_printf(sample, ", int2(0)");
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vkd3d_string_buffer_printf(sample, ", component::%c", "xyzw"[component_idx]);
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}
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vkd3d_string_buffer_printf(sample, ")");
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vkd3d_string_buffer_printf(sample, ")");
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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vkd3d_string_buffer_printf(sample, ")");
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vkd3d_string_buffer_printf(sample, ")");
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@@ -1278,6 +1295,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_FTOU:
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case VKD3DSIH_FTOU:
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msl_cast(gen, ins, "uint");
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msl_cast(gen, ins, "uint");
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break;
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break;
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_C:
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case VKD3DSIH_SAMPLE_C:
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@@ -23,7 +23,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
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probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
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@@ -37,7 +37,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
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probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
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@@ -69,7 +69,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
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probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
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@@ -97,7 +97,7 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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@@ -111,5 +111,5 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.0, 0.4, 0.0)
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probe (0, 0) rgba (0.4, 0.0, 0.4, 0.0)
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