vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-03-10 12:14:05 -03:00
committed by Alexandre Julliard
parent ee764359d0
commit 84059d61c3
4 changed files with 17 additions and 26 deletions

View File

@@ -794,8 +794,7 @@ unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset); bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset);
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
const struct hlsl_type *type);
bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context); bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);

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@@ -1542,11 +1542,6 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
} }
} }
static bool type_is_single_reg(const struct hlsl_type *type)
{
return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
}
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset) bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset)
{ {
struct hlsl_ir_node *offset_node = deref->offset.node; struct hlsl_ir_node *offset_node = deref->offset.node;
@@ -1589,8 +1584,7 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl
return 0; return 0;
} }
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
const struct hlsl_type *type)
{ {
const struct hlsl_ir_var *var = deref->var; const struct hlsl_ir_var *var = deref->var;
struct hlsl_reg ret = var->reg; struct hlsl_reg ret = var->reg;
@@ -1598,16 +1592,10 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
ret.id += offset / 4; ret.id += offset / 4;
if (type_is_single_reg(var->data_type)) ret.writemask = 0xf & (0xf << (offset % 4));
{ if (var->reg.writemask)
assert(!offset); ret.writemask = hlsl_combine_writemasks(var->reg.writemask, ret.writemask);
ret.writemask = var->reg.writemask;
}
else
{
assert(type_is_single_reg(type));
ret.writemask = ((1 << type->dimx) - 1) << (offset % 4);
}
return ret; return ret;
} }

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@@ -663,7 +663,7 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{ {
const struct hlsl_ir_load *load = hlsl_ir_load(instr); const struct hlsl_ir_load *load = hlsl_ir_load(instr);
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src, instr->data_type); const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
struct sm1_instruction sm1_instr = struct sm1_instruction sm1_instr =
{ {
.opcode = D3DSIO_MOV, .opcode = D3DSIO_MOV,
@@ -707,7 +707,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
{ {
const struct hlsl_ir_store *store = hlsl_ir_store(instr); const struct hlsl_ir_store *store = hlsl_ir_store(instr);
const struct hlsl_ir_node *rhs = store->rhs.node; const struct hlsl_ir_node *rhs = store->rhs.node;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs, rhs->data_type); const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
struct sm1_instruction sm1_instr = struct sm1_instruction sm1_instr =
{ {
.opcode = D3DSIO_MOV, .opcode = D3DSIO_MOV,

View File

@@ -870,6 +870,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx)) if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
{ {
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
if (has_idx) if (has_idx)
{ {
reg->idx[0] = var->semantic.index; reg->idx[0] = var->semantic.index;
@@ -877,11 +879,11 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
} }
reg->dim = VKD3D_SM4_DIMENSION_VEC4; reg->dim = VKD3D_SM4_DIMENSION_VEC4;
*writemask = (1u << data_type->dimx) - 1; *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
} }
else else
{ {
struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type); struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
assert(hlsl_reg.allocated); assert(hlsl_reg.allocated);
reg->type = VKD3D_SM4_RT_INPUT; reg->type = VKD3D_SM4_RT_INPUT;
@@ -899,6 +901,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx)) if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
{ {
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
if (has_idx) if (has_idx)
{ {
reg->idx[0] = var->semantic.index; reg->idx[0] = var->semantic.index;
@@ -909,11 +913,11 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
reg->dim = VKD3D_SM4_DIMENSION_SCALAR; reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
else else
reg->dim = VKD3D_SM4_DIMENSION_VEC4; reg->dim = VKD3D_SM4_DIMENSION_VEC4;
*writemask = (1u << data_type->dimx) - 1; *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
} }
else else
{ {
struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type); struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
assert(hlsl_reg.allocated); assert(hlsl_reg.allocated);
reg->type = VKD3D_SM4_RT_OUTPUT; reg->type = VKD3D_SM4_RT_OUTPUT;
@@ -925,7 +929,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
} }
else else
{ {
struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type); struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
assert(hlsl_reg.allocated); assert(hlsl_reg.allocated);
reg->type = VKD3D_SM4_RT_TEMP; reg->type = VKD3D_SM4_RT_TEMP;