vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-03-10 12:14:05 -03:00
committed by Alexandre Julliard
parent ee764359d0
commit 84059d61c3
4 changed files with 17 additions and 26 deletions

View File

@@ -663,7 +663,7 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src, instr->data_type);
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
@@ -707,7 +707,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
{
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
const struct hlsl_ir_node *rhs = store->rhs.node;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs, rhs->data_type);
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,