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vkd3d-shader/hlsl: Mark vars that require non-constant dereferences.
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committed by
Alexandre Julliard
parent
313df300ad
commit
83c313ecc6
Notes:
Alexandre Julliard
2023-10-31 22:38:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/396
@@ -425,6 +425,9 @@ struct hlsl_ir_var
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* It may be less than the allocation size, e.g. for texture arrays. */
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unsigned int bind_count[HLSL_REGSET_LAST_OBJECT + 1];
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/* Whether the shader performs dereferences with non-constant offsets in the variable. */
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bool indexable;
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uint32_t is_input_semantic : 1;
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uint32_t is_output_semantic : 1;
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uint32_t is_uniform : 1;
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