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vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1].
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Henri Verbeet
parent
9b98761909
commit
835044dd8e
Notes:
Henri Verbeet
2025-10-14 16:33:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1788
@@ -1671,6 +1671,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_RSQ:
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msl_intrinsic(gen, ins, "rsqrt");
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break;
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case VSIR_OP_SATURATE:
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msl_intrinsic(gen, ins, "saturate");
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break;
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case VSIR_OP_SIN:
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msl_intrinsic(gen, ins, "sin");
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break;
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