vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1].

This commit is contained in:
Giovanni Mascellani
2025-10-13 21:45:48 +02:00
committed by Henri Verbeet
parent 9b98761909
commit 835044dd8e
Notes: Henri Verbeet 2025-10-14 16:33:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1788
5 changed files with 25 additions and 3 deletions

View File

@@ -1671,6 +1671,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_RSQ:
msl_intrinsic(gen, ins, "rsqrt");
break;
case VSIR_OP_SATURATE:
msl_intrinsic(gen, ins, "saturate");
break;
case VSIR_OP_SIN:
msl_intrinsic(gen, ins, "sin");
break;