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vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1].
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committed by
Henri Verbeet
parent
9b98761909
commit
835044dd8e
Notes:
Henri Verbeet
2025-10-14 16:33:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1788
@@ -6252,13 +6252,12 @@ static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsi
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struct vkd3d_shader_instruction *ins = state->ins;
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struct vkd3d_shader_src_param *src_param;
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vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_MOV);
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vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_SATURATE);
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if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
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return;
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src_param_init_from_value(src_param, operands[0], 0, sm6);
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if (instruction_dst_param_init_ssa_scalar(ins, 0, sm6))
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ins->dst->modifiers = VKD3DSPDM_SATURATE;
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instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
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}
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static void sm6_parser_emit_dx_split_double(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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