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vkd3d-shader/hlsl: Introduce an sm4_src_from_constant_value() helper.
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Notes:
Alexandre Julliard
2023-05-01 22:25:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/177
@ -3199,6 +3199,29 @@ static void sm4_src_from_node(struct sm4_src_register *src,
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src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
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src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
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}
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}
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static void sm4_src_from_constant_value(struct sm4_src_register *src,
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const struct hlsl_constant_value *value, unsigned int width, unsigned int map_writemask)
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{
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src->swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
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src->reg.type = VKD3D_SM4_RT_IMMCONST;
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if (width == 1)
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{
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src->reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
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src->reg.immconst_uint[0] = value->u[0].u;
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}
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else
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{
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unsigned int i, j = 0;
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src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
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for (i = 0; i < 4; ++i)
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{
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if (map_writemask & (1u << i))
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src->reg.immconst_uint[i] = value->u[j++].u;
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}
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}
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}
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static uint32_t sm4_encode_register(const struct sm4_register *reg)
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static uint32_t sm4_encode_register(const struct sm4_register *reg)
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{
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{
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return (reg->type << VKD3D_SM4_REGISTER_TYPE_SHIFT)
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return (reg->type << VKD3D_SM4_REGISTER_TYPE_SHIFT)
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@ -3609,7 +3632,6 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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{
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{
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const unsigned int dimx = constant->node.data_type->dimx;
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const unsigned int dimx = constant->node.data_type->dimx;
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struct sm4_instruction instr;
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struct sm4_instruction instr;
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struct sm4_register *reg = &instr.srcs[0].reg;
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memset(&instr, 0, sizeof(instr));
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_MOV;
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instr.opcode = VKD3D_SM4_OP_MOV;
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@ -3617,24 +3639,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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sm4_dst_from_node(&instr.dsts[0], &constant->node);
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sm4_dst_from_node(&instr.dsts[0], &constant->node);
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instr.dst_count = 1;
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instr.dst_count = 1;
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instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
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sm4_src_from_constant_value(&instr.srcs[0], &constant->value, dimx, instr.dsts[0].writemask);
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reg->type = VKD3D_SM4_RT_IMMCONST;
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if (dimx == 1)
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{
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reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
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reg->immconst_uint[0] = constant->value.u[0].u;
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}
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else
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{
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unsigned int i, j = 0;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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for (i = 0; i < 4; ++i)
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{
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if (instr.dsts[0].writemask & (1u << i))
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reg->immconst_uint[i] = constant->value.u[j++].u;
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}
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}
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instr.src_count = 1,
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instr.src_count = 1,
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write_sm4_instruction(buffer, &instr);
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write_sm4_instruction(buffer, &instr);
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