vkd3d-shader/spirv: Avoid emitting duplicate built-in inputs in spirv_compiler_emit_input().

This works around an issue introduced by commit
66cb2815f0. SV_PRIMITIVE_ID inputs in
geometry shaders use VKD3DSPR_PRIMID registers, and we create the
corresponding SPIR-V inputs using spirv_compiler_emit_io_register().
Unfortunately we also have an input signature element for the same
input, and simply creating another PrimitiveId input would run into
VUID-StandaloneSpirv-OpEntryPoint-09658.

Before the commit mentioned above, we'd use DCL_INPUT instructions to
emit input declarations, and these would help to distinguish whether
VKD3DSPR_INPUT or VKD3DSPR_PRIMID registers were used for primitive ID
inputs. Note that we can't simply ignore input signature element with
SIGNATURE_TARGET_LOCATION_UNUSED; the DXIL parser emits SV_SAMPLE_INDEX
inputs with that target location, but does require them to use a
VKD3DSPR_INPUT register.
This commit is contained in:
Henri Verbeet
2025-08-10 19:58:02 +02:00
parent 880cb1083f
commit 8334386d99
Notes: Henri Verbeet 2025-08-13 16:27:34 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1677
2 changed files with 73 additions and 41 deletions

View File

@@ -5676,6 +5676,48 @@ static unsigned int shader_signature_next_location(const struct shader_signature
return max_row;
}
static const struct vkd3d_symbol *spirv_compiler_emit_io_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
uint32_t write_mask, id;
struct rb_entry *entry;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
{
builtin = &vkd3d_output_point_size_builtin;
storage_class = SpvStorageClassOutput;
}
else if (!(builtin = get_spirv_builtin_for_register(reg->type, &storage_class)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return NULL;
}
/* vPrim may be declared in multiple hull shader phases. */
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
id = spirv_compiler_emit_builtin_variable(compiler, builtin, storage_class, 0);
spirv_compiler_emit_register_execution_mode(compiler, reg->type);
spirv_compiler_emit_register_debug_name(builder, id, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, id,
storage_class, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
return spirv_compiler_put_symbol(compiler, &reg_symbol);
}
static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
enum vkd3d_shader_register_type reg_type, unsigned int element_idx)
{
@@ -5684,6 +5726,7 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
const struct signature_element *signature_element;
const struct shader_signature *shader_signature;
enum vkd3d_shader_component_type component_type;
enum vkd3d_shader_register_type sysval_reg_type;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
uint32_t write_mask, reg_write_mask;
@@ -5708,6 +5751,22 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
if (!signature_element->used_mask)
return;
sysval_reg_type = vsir_register_type_from_sysval_input(signature_element->sysval_semantic);
if (sysval_reg_type != VKD3DSPR_INPUT)
{
struct vkd3d_shader_dst_param dst;
const struct vkd3d_symbol *symbol;
vsir_dst_param_init(&dst, sysval_reg_type, VSIR_DATA_F32, 0);
symbol = spirv_compiler_emit_io_register(compiler, &dst);
vkd3d_symbol_make_io(&reg_symbol, reg_type, element_idx);
reg_symbol.id = symbol->id;
reg_symbol.info.reg = symbol->info.reg;
spirv_compiler_put_symbol(compiler, &reg_symbol);
return;
}
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
array_sizes[0] = signature_element->register_count;
@@ -5829,47 +5888,6 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
}
}
static void spirv_compiler_emit_io_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
uint32_t write_mask, id;
struct rb_entry *entry;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
{
builtin = &vkd3d_output_point_size_builtin;
storage_class = SpvStorageClassOutput;
}
else if (!(builtin = get_spirv_builtin_for_register(reg->type, &storage_class)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
/* vPrim may be declared in multiple hull shader phases. */
vkd3d_symbol_make_register(&reg_symbol, reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return;
id = spirv_compiler_emit_builtin_variable(compiler, builtin, storage_class, 0);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, id,
storage_class, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_execution_mode(compiler, reg->type);
spirv_compiler_emit_register_debug_name(builder, id, reg);
}
static unsigned int get_shader_output_swizzle(const struct spirv_compiler *compiler,
unsigned int register_idx)
{