vkd3d-shader/ir: Validate minimum precision in shader signatures.

This commit is contained in:
Giovanni Mascellani
2024-10-09 17:12:17 +02:00
committed by Henri Verbeet
parent 7b1bc5ca74
commit 831a797837
Notes: Henri Verbeet 2024-10-10 20:09:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167
2 changed files with 6 additions and 0 deletions

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@@ -60,6 +60,7 @@
#define VKD3D_DVEC2_SIZE 2
#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_UINT64 + 1)
#define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1)
enum vkd3d_shader_error
{