vkd3d-shader: Rename VKD3D_SHADER_INSTRUCTION_HANDLER to vkd3d_shader_opcode.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-02-16 14:58:23 +01:00
committed by Alexandre Julliard
parent b57ad006c2
commit 8315d319f6
4 changed files with 12 additions and 12 deletions

View File

@@ -2131,7 +2131,7 @@ struct vkd3d_push_constant_buffer_binding
struct vkd3d_shader_phase
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER type;
enum vkd3d_shader_opcode type;
unsigned int idx;
unsigned int instance_count;
uint32_t function_id;
@@ -6417,7 +6417,7 @@ static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_i
{
static const struct
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
alu_ops[] =
@@ -6491,7 +6491,7 @@ static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
{
static const struct
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
enum vkd3d_shader_opcode handler_idx;
enum GLSLstd450 glsl_inst;
}
glsl_insts[] =
@@ -7514,7 +7514,7 @@ static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compile
static const struct instruction_info
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
enum vkd3d_shader_opcode handler_idx;
SpvOp op;
bool needs_derivative_control;
}
@@ -8402,7 +8402,7 @@ static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shade
{
static const struct
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
enum vkd3d_shader_opcode handler_idx;
SpvOp spirv_op;
}
atomic_ops[] =
@@ -8438,7 +8438,7 @@ static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shade
return SpvOpMax;
}
static bool is_imm_atomic_instruction(enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx)
static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode handler_idx)
{
return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR;
}
@@ -9029,7 +9029,7 @@ static void vkd3d_dxbc_compiler_emit_main_prolog(struct vkd3d_dxbc_compiler *com
vkd3d_dxbc_compiler_emit_hull_shader_inputs(compiler);
}
static bool is_dcl_instruction(enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx)
static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx)
{
return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
|| handler_idx == VKD3DSIH_HS_DECLS;