tests/shader_runner: Use a separate variable for shader type.

This commit is contained in:
Elizabeth Figura 2024-12-01 12:54:04 -06:00 committed by Henri Verbeet
parent edb36c078f
commit 830bdd0037
Notes: Henri Verbeet 2024-12-12 17:49:10 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1315

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@ -104,13 +104,7 @@ enum parse_state
STATE_REQUIRE,
STATE_RESOURCE,
STATE_SAMPLER,
STATE_SHADER_COMPUTE,
STATE_SHADER_PIXEL,
STATE_SHADER_VERTEX,
STATE_SHADER_EFFECT,
STATE_SHADER_HULL,
STATE_SHADER_DOMAIN,
STATE_SHADER_GEOMETRY,
STATE_SHADER,
STATE_TEST,
};
@ -1701,6 +1695,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
static void read_shader_directive(struct shader_runner *runner,
const char *line, const char *src, HRESULT *expect_hr)
{
*expect_hr = S_OK;
runner->is_todo = false;
while (*src && *src != ']')
@ -1875,6 +1870,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
const struct shader_runner_ops *ops, void *dxc_compiler)
{
size_t shader_source_size = 0, shader_source_len = 0;
enum shader_type shader_type = SHADER_TYPE_CS;
struct resource_params current_resource;
struct sampler *current_sampler = NULL;
enum parse_state state = STATE_NONE;
@ -1972,71 +1968,11 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
free(current_resource.data);
break;
case STATE_SHADER_COMPUTE:
case STATE_SHADER:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_CS, expect_hr);
free(runner->shader_source[SHADER_TYPE_CS]);
runner->shader_source[SHADER_TYPE_CS] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_PIXEL:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_PS, expect_hr);
free(runner->shader_source[SHADER_TYPE_PS]);
runner->shader_source[SHADER_TYPE_PS] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_VERTEX:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_VS, expect_hr);
free(runner->shader_source[SHADER_TYPE_VS]);
runner->shader_source[SHADER_TYPE_VS] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_EFFECT:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_FX, expect_hr);
free(runner->shader_source[SHADER_TYPE_FX]);
runner->shader_source[SHADER_TYPE_FX] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_HULL:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_HS, expect_hr);
free(runner->shader_source[SHADER_TYPE_HS]);
runner->shader_source[SHADER_TYPE_HS] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_DOMAIN:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_DS, expect_hr);
free(runner->shader_source[SHADER_TYPE_DS]);
runner->shader_source[SHADER_TYPE_DS] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_GEOMETRY:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_GS, expect_hr);
free(runner->shader_source[SHADER_TYPE_GS]);
runner->shader_source[SHADER_TYPE_GS] = shader_source;
compile_shader(runner, shader_source, shader_source_len, shader_type, expect_hr);
free(runner->shader_source[shader_type]);
runner->shader_source[shader_type] = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
@ -2114,9 +2050,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
if (match_directive_substring(line, "[compute shader", &line))
{
state = STATE_SHADER_COMPUTE;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_CS;
}
else if (!strcmp(line, "[require]\n"))
{
@ -2130,9 +2065,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
}
else if (match_directive_substring(line, "[pixel shader", &line))
{
state = STATE_SHADER_PIXEL;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_PS;
}
else if (sscanf(line, "[sampler %u]\n", &index))
{
@ -2230,33 +2164,28 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
}
else if (match_directive_substring(line, "[vertex shader", &line))
{
state = STATE_SHADER_VERTEX;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_VS;
}
else if (match_directive_substring(line, "[effect", &line))
{
state = STATE_SHADER_EFFECT;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_FX;
}
else if (match_directive_substring(line, "[hull shader", &line))
{
state = STATE_SHADER_HULL;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_HS;
}
else if (match_directive_substring(line, "[domain shader", &line))
{
state = STATE_SHADER_DOMAIN;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_DS;
}
else if (match_directive_substring(line, "[geometry shader", &line))
{
state = STATE_SHADER_GEOMETRY;
expect_hr = S_OK;
read_shader_directive(runner, line_buffer, line, &expect_hr);
state = STATE_SHADER;
shader_type = SHADER_TYPE_GS;
}
else if (!strcmp(line, "[input layout]\n"))
{
@ -2266,6 +2195,13 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
free(runner->input_elements[i].name);
runner->input_element_count = 0;
}
else
{
fatal_error("Unknown directive '%s'.\n", line);
}
if (state == STATE_SHADER)
read_shader_directive(runner, line_buffer, line, &expect_hr);
}
else if (line[0] != '%' && line[0] != '\n')
{
@ -2283,13 +2219,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
case STATE_PREPROC:
case STATE_PREPROC_INVALID:
case STATE_SHADER_COMPUTE:
case STATE_SHADER_PIXEL:
case STATE_SHADER_VERTEX:
case STATE_SHADER_EFFECT:
case STATE_SHADER_HULL:
case STATE_SHADER_DOMAIN:
case STATE_SHADER_GEOMETRY:
case STATE_SHADER:
{
size_t len = strlen(line);